|10:00 AM||Check-In||Meyerhoff 030|
|11:00 AM||Opening Ceremony||Meyerhoff 030|
|12:30 PM||Lunch||ENG Atrium|
|1:00 PM||Hacking Begins!||ENG/ITE|
|1:30 PM||Team Formation||ITE 102|
|2:00 PM||Workshops Begin||ENG 027|
|6:00 PM||Dinner||ENG Atrium|
|9:00 PM||Activities Begin||ENG 027|
|12:00 AM||Midnight Snacks||ENG Atrium|
|12:30 AM||Cup Stacking||ENG Atrium|
|8:00 AM||Breakfast||ENG Atrium|
|10:30 AM||Submit Hacks!||ENG/ITE|
|1:00 PM||Hacking Ends||ENG/ITE Atrium|
|1:00 PM||Lunch||ENG/ITE Atrium|
|1:30 PM||Expo Begins||UC Ballroom|
|2:30 PM||Final Demos||UC Ballroom|
|3:30 PM||Closing Ceremonies||UC Ballroom|
A hackathon is a tech innovation marathon. This is where your dreams run wild. Solve a real-world problem with technology or build the next Iron Man suit.
No problem! You can find a team once you arrive. Most hackers arrive without a team. You will often find inspiration for ideas at the hackathon.
This is the perfect opportunity to learn something new! There will be workshops geared towards beginners and mentors to help you throughout the event.
Current undergraduate and graduate students can compete. High school students who are 18 years of age or older are also eligible. Anyone is welcome to drop by and see what participants are working on!
Anything! Web, mobile, desktop, and hardware projects are all welcome. Projects will be judged based on creativity, technical difficulty, polish, and usefulness.
We have partnered with MLH to provide hardware hacking resources to all hackers. Check out the full list of hardware.
HackUMBC is free! Food, beverages, swag, workspaces, and sleeping areas will be provided. You just have to travel to the event and we will take care of the rest! :)
Valid photo ID is required. (State issued ID is highly recommended.) Laptops, sleeping bags, and toiletries are highly recommended.
Teams should be at most FOUR people. We highly recommend that you form a team, but solo hackers are allowed.
We strongly discourage building off of existing projects you've worked on. However, using third–party APIs and libraries are encouraged, as long as they're accessible by everyone.